Guest_OOMHy5e5:The hand is going down, and the stick is leaping out of the descending hand.
Guest_OOMHy5e5:I'd say good enough to explain the story, but not enough to polish into a finished panel.
Guest_OOMHy5e5:It just doesn't feel right to have a big throwing motion and to have the thrown object go almost perpendicular to it.
Guest_OOMHy5e5:If the hand is going down, it'd throw it down. The hand needs to be going, or have just been going in the direction of the throw.
Guest_OOMHy5e5:Breaks? In what way?
Guest_OOMHy5e5:Original the Frog.
Guest_OOMHy5e5:He looked very froglike and confused before.
Guest_OOMHy5e5:They don't pay character designers six figure salaries for nothing.
Guest_OOMHy5e5:If the reference is completely in profile, look at how you can't see the top of the head, and how far both up and down the eye things reach.
Guest_OOMHy5e5:What you can't tell is how far out they's reach.
Guest_OOMHy5e5:Laterally, I mean. Can't tell if it gets thin like a pyramid or if they're froggy like what you're drawing now. Both kind of make sense if you're just looking at your reference from some previous panel.
Guest_OOMHy5e5:Or, in other words, you can't tell how deep any of the features are from just one view point.
Guest_OOMHy5e5:That's no lizard frogman, that's a bowling ball on a stick.
Guest_OOMHy5e5:How long do you think you'll kepp Impventure going?
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